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Gonggi, 공기, Korean Jacks

Players

1-10

Category

Jacks, Squid Game

Scorecard

Alternative Names

공기 ; Korean Jacks; Seven Stones; Yek Ghol Do Ghol; یک قل دو قل ; Panj Sang ; پنج سنگ ; Jjagebatgi; Salgu; Trupan; Datjjakgeoli; Gutte; kallu; ሓንዳይ ; Handay; Shighay; ቁልባ; Qulba; ልቅቅሞሽ; Gatti; 5 taş; Leqeqemosh; Trup; Chapeta; Hacele; Koble; Vyf Klippies

Gonggi

History

Gonggi is a traditional Korean kids game that is also played in various forms in other regions in the world such as Iran and India. It has recently gained western popularity with it being featured in the wildly popular Squid Game TV show. Gonggi can easily be played with the dice of the Gold Cup Games. Savvy players can even keep score using the Gold Cup Betting System.

https://en.wikipedia.org/wiki/Gonggi

Video Tutorial

Objective:

The objective of Gonggi is to make it through a set number of multiple rounds of throwing and picking up jacks (Dice). The rounds increase in difficulty through all rounds.

Materials:

Gameplay:

The normal game consists of 5 rounds of throwing, a player must complete the rounds in order. If the player fails any throw in any round, their turn is over and the game pieces are passed to the next player. When making a throw, a player can only use one hand from start to finish.

Round 1: Gently throw all 5 pieces on the table/ground

  1. Pick up single piece then throw it directly upwards.
  2. While in the air, pick up a single piece of the ground.
  3. Repeat the throw with a piece from your hand for all remaining pieces. (4 throws total)

Round 2: Gently throw all 5 pieces on the table/ground

  1. Pick up a single piece and throw it directly upward.
  2. While in the air, pick up 2 pieces from the ground.
  3. Repeat the throw with a piece from your hand and pick up the remaining two pieces. (2 throws total)

Round 3: Gently throw all 5 pieces on the table/ground

  1. Pick up a single piece and throw it directly upward.
  2. While in the air, the player must pick up 3 pieces from the ground.
  3. Repeat the throw with a piece from your hand and pick up the remaining piece. (2 throws total)

Round 4: Gently throw all 5 pieces on the table/ground

  1. Pick up a single piece and throw it directly upward.
  2. While in the air, the player must pick up the remaining 4 pieces from the ground. (1 throws total)

Round 5: The last round is the scoring round.

  1. Gently throw all 5 pieces directly upwards, ensuring that they stay together in the air as much as possible
  2. Try and catch as many pieces on the back of your hand on the back of your fingers.
    1. If any pieces fall off the back of your hand before the next throw they do not count towards your score.
  3. Gently throw the pieces on the back of your hand upwards and catch them all without rotating your hand (palm must face downwards). (2 throws total)
    1. 1 point is awarded for every piece that made it past the first throw.
    2. If any pieces fall to the table/ground after the final throw, no points are awarded

Fouls

Players can lose some or all points for that turn for committing fouls. If a player commits a total fail, they will immediately lose there turn and must pass to the next player:

Winning the Game:

Recommended Betting Systems

There is great opportunity for betting methods with this game, be creative with friends and try out different things!

Gold Cup Games recommends using betting systems that many 1's and 2's for this game, such as Banker, or Original or 1-2-3 as seen below:

BANKER_C

ORIGINAL_C

1-2-3

Variations:

Crisis Variation [Advanced Competitive Group Play]

Advanced and skilled players in groups may play with Crisis Turn when they have achieved 5, 10, or 15 points. Each round has a group based dynamic, and opponents will make the round more difficult. Failure to score points on a Crisis Turn with mean a player must redo that turn.

  1. Observing opponents will choose which piece you must pick up for the first stone.
  2. Observing opponents will choose which piece you must pick up for the first stone.
  3. Observing opponents will choose which piece you must pick up for the first stone.
  4. Cover the pieces with your hand and shake them on the table/ground until an opponent yells stop. Reveal the pieces and an opponent will take a piece and throw it into the remaining four pieces. Take the thrown piece and use it to begin the throw for round 4.
  5. Before tossing the pieces into the air to the back of your hand, the opponent(s) will agree "even" or "odd". You will have to catch only even or odd number of pieces on the back of your hand. If you fail to catch the correct even or odd call, then it is considered a [Total Fail] and you will have to redo the crisis turn.