Cee-Lo
Players
2-10
Category
House Betting
Scorecard
Alternative Names
C-lo; C-Low; See-Low; C-Low; 4,5,6; Strung Flower; Chinchirorin
History
https://en.wikipedia.org/wiki/Cee-lo
Video Tutorial
Instructions
Objective:
The objective of Ce-Lo is to be the last player remaining with money or points, or to reach a predetermined winning amount. Ce-Lo is a betting game, and should be played with currency, or the remaining dice as currency.
Materials:
- 3 silver dice.
- Remaining dice to be used as currency or chips or other form of currency.
- Gold cup is given to the Banker
Gameplay:
Each player takes turns as the "shooter." The banker is the player rolling the dice first for that turn.
Before rolling, each player puts an agreed-upon amount of chips/money against the banker.
The shooter rolls all three dice at once.
The outcome of the roll is based on a set of rules for determining the value of the roll:
- Instant Win: Roll 4-5-6, Roll Pair + 6, 3 of a kind.
- Instant Loose: Roll 1-2-3, Pair + 1.
- Set point: Shooter's roll is assigned a point value based on the third die with a pair (Pair +2 is 2)
- Reroll: none of the above
Once the banker has a point value or hits instant win or loose, the player to the left becomes the shooter and rolls to beat the point value
If a shooter rolls a 1-2-3 (known as "Automatic Loss") or if they roll a point value lower than the player bet against them, they loose their bets.
Play continues clockwise with each player taking turns as the shooter until only one player remains with money or points, or until a player reaches a predetermined winning amount.
Winning the Game: The game can be played until a predetermined amount of money is won or until only one player remains with money or points. The winner is the player with the most money or points when the game ends.
Variations:
There are hundreds of Cee-lo Variations and side bets. The main game is just to get it started, the side bets are where money is made.
- Beat the Deuce twice:
- shooter has to roll higher than a deuce on each point for two points in a row.
- this can be modified in a multiplayer game where the next two shooters wont roll higher than a deuce, one time each.
- Some players rule that a 4-5-6 is an instant win for the first player who rolls it, and it cannot be tied.
- Some non-banking games treat 1-1-1 as a losing roll, and may refer to this as an "ace out".
- Some rule that if a player rolls the dice 3 times without getting a meaningful combination, they are out.
- One variant rules that if a player wins with "trips" or 4-5-6, all players must pay double the original bet. This is known as "doubling down".
- One variation assigns a point based on the pair rolled, rather than the singleton; i.e., a 5-5-2 gives a five (also known by various slang terms such as "fevers"), which beats a 3-3-6 three (a.k.a. "treys").
- West Coast Rules: ranks pairs according to the highest pair, ignoring the singleton, then treats all "trips" as an instant loss. 1-2-3 is treated as just another meaningless roll.
- Another variant treats triples as "high points" and doubles as "low points" (which are set in the traditional way). In this variant a "low six", e.g. 2-2-6, beats a "high five," 5-5-5, but a "high five", 5-5-5 beats a "low five", e.g. 3-3-5, and so on with other points
- In a two player game, dealer/player who rolls a "1" on the odd die is considered to have been "aced out", losing automatically. If the odd die is a "6", "trips", or "head crack", the player wins automatically.
- If you would like to add a variation to these rules, leave an Amazon review with the variation in the review for it will be added to this section